Seasonal sets · live drop windows

Small things,
carefully kept.

PixelMeta is a collectible game with a real economy. Drops open on a timer, every item is numbered the moment it is minted, and everything after that moves between players — traded, hoarded, or hunted down to finish a set.

Windows

Drops open. Drops close.

Nothing is minted on demand. Items arrive through time-boxed windows — you register while one is open, and when it closes, a weighted lottery decides who walks away holding it.

Item windows

Open

A single collectible, a limited number of mints, one open period. Everyone who registers goes into the draw — the more contested the item, the longer the odds.

Tidecaller Registration open · limited mints

Coin windows

Claim

Coin is the one fungible thing in the game. Coin windows are claim periods — show up while the window is open, take your share, spend it on the marketplace or in the store.

Coin Claim while the window is open

Registering costs you nothing but attention. The lottery runs the moment the window closes.

Collectibles

Every one of them is a specific one.

Items are non-fungible and individually serial-numbered. Two players holding the same collectible are not holding the same object — and both of them know it.

Tidecaller, a spiralled blue shell

Tidecaller

A shell that sounds like the harbour at night.

Hollow Key, an ornate iron key

Hollow Key

Weighs nothing. Opens nothing anyone has found.

Ninth Bell, a weathered bronze bell

Ninth Bell

Rings on the hour. Nobody has heard the ninth.

Five rarity tiers

  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary

Rarity is set when the item is minted and never moves.

Three families

Creatures Artifacts Relics

Every collectible belongs to one, and to a seasonal set.

One currency

Coin

Fungible, claimable, and the only thing in the game that is interchangeable.

Economy

Two ways to get what you missed.

Losing a lottery is not the end of it. Almost everything in PixelMeta stays in circulation.

Marketplace

Player to player

Players list items they own at their own asking price. Buyers pay that price plus a 5% fee on top. Listings expire if nobody bites, and the item goes quietly back to the shelf it came from.

  • Sellers set the price — nothing is auto-valued
  • A flat 5% fee sits on top of the seller's asking price
  • Listings expire; unsold items return to the owner
Emberfin Listed by a collector · expires when it expires

Store

Coin sink

Some items are sold directly for Coin rather than drawn from a window. Uncapped stock can be bought again and again; capped stock is available only while the supply lasts, and then it is done.

  • Buy directly with Coin — no lottery, no waiting
  • Uncapped items restock; capped items run out for good
  • The main way Coin leaves the economy again
Driftwood Token Available in the store for Coin

Sets

The last one is always the hard one.

Collectibles are grouped into themed seasonal sets. Fill one out completely and you unlock its reward tiers — which is exactly why the item you are still missing is the one everybody wants.

  • Seasonal sets gather items around a theme
  • Completion unlocks reward tiers
  • Windows, marketplace, and store all feed the same shelf
Start a collection
Tidal Drift Seasonal set

Two to go.

No passwords. Ever.

Sign in with a magic link, or with Google or Discord. That is the whole onboarding.

Create an account

Questions

Before your first window.

What is a window?

A time-boxed drop event. An item window offers a limited number of mints of one collectible; a coin window is a claim period for Coin. You register or claim while the window is open, and allocation happens once it closes.

How is it decided who gets the item?

A weighted lottery among everyone who registered during the window. Registering is the only requirement — being early does not help.

Are two of the same item identical?

No. Collectibles are non-fungible and carry individual serial numbers, so a specific copy of an item is a specific object with its own history. Coin is the only fungible thing in the game.

How do I get something I missed?

Buy it from another player on the marketplace, where sellers set their own prices and a 5% fee is added on top. Some items are also sold directly for Coin in the store.

What happens if my listing does not sell?

Listings expire. When one does, the item simply returns to you unsold.

What do I get for completing a set?

Finishing every item in a themed seasonal set unlocks that set's reward tiers.

The next window is always coming.

Make an account, register for a drop, and see what the lottery gives you.