Item windows
OpenA single collectible, a limited number of mints, one open period. Everyone who registers goes into the draw — the more contested the item, the longer the odds.
Seasonal sets · live drop windows
PixelMeta is a collectible game with a real economy. Drops open on a timer, every item is numbered the moment it is minted, and everything after that moves between players — traded, hoarded, or hunted down to finish a set.
Windows
Nothing is minted on demand. Items arrive through time-boxed windows — you register while one is open, and when it closes, a weighted lottery decides who walks away holding it.
A single collectible, a limited number of mints, one open period. Everyone who registers goes into the draw — the more contested the item, the longer the odds.
Coin is the one fungible thing in the game. Coin windows are claim periods — show up while the window is open, take your share, spend it on the marketplace or in the store.
Registering costs you nothing but attention. The lottery runs the moment the window closes.
Collectibles
Items are non-fungible and individually serial-numbered. Two players holding the same collectible are not holding the same object — and both of them know it.
A shell that sounds like the harbour at night.
Weighs nothing. Opens nothing anyone has found.
Rings on the hour. Nobody has heard the ninth.
Rarity is set when the item is minted and never moves.
Creatures
Artifacts
Relics
Every collectible belongs to one, and to a seasonal set.
Coin
Fungible, claimable, and the only thing in the game that is interchangeable.
Economy
Losing a lottery is not the end of it. Almost everything in PixelMeta stays in circulation.
Players list items they own at their own asking price. Buyers pay that price plus a 5% fee on top. Listings expire if nobody bites, and the item goes quietly back to the shelf it came from.
Some items are sold directly for Coin rather than drawn from a window. Uncapped stock can be bought again and again; capped stock is available only while the supply lasts, and then it is done.
Sets
Collectibles are grouped into themed seasonal sets. Fill one out completely and you unlock its reward tiers — which is exactly why the item you are still missing is the one everybody wants.
Two to go.
Sign in with a magic link, or with Google or Discord. That is the whole onboarding.
Questions
A time-boxed drop event. An item window offers a limited number of mints of one collectible; a coin window is a claim period for Coin. You register or claim while the window is open, and allocation happens once it closes.
A weighted lottery among everyone who registered during the window. Registering is the only requirement — being early does not help.
No. Collectibles are non-fungible and carry individual serial numbers, so a specific copy of an item is a specific object with its own history. Coin is the only fungible thing in the game.
Buy it from another player on the marketplace, where sellers set their own prices and a 5% fee is added on top. Some items are also sold directly for Coin in the store.
Listings expire. When one does, the item simply returns to you unsold.
Finishing every item in a themed seasonal set unlocks that set's reward tiers.
Make an account, register for a drop, and see what the lottery gives you.